In an attempt to come up with ideas for a water based weapon I remembered F.L.U.D.D from Super Mario Sunshine which was released in 2002.
When it F.L.U.D.D first appeared it wasn't so much of a weapon, F.L.U.D.D had different nozzles for different things, there was a turbo nozzle to make mario run faster, a hover nozzle to make mario hover, a rocket nozzle to reach higher areas such as roofs and a squirt nozzle which was primarily used to clean Goop off buildings and roofs. The squirt feature was introduced into Super Smash Bros. Brawl as an attack feature although it wouldn't do any damage it would blast enemies away. F.L.U.D.D was also chargable, the longer it charged the higher the power of the blast would be.
I want to incorporate some of the ideas and functionality that F.L.U.D.D has into my weapon design, for example blasting water at the floor will be able to get the character onto higher levels and objects. If my weapon was to squirt water as an attack it would have to do damage, unless it acted as some type of secondary fire for the primary weapon.
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