- 3 Weapons
- 1 Primary, 1 Secondary and 1 Melee
- The sillouette of the character has to be recognisable and unique
- Water based weapons, attacks and design
I found an interesting pdf from Valve about Illustrative Rendering in Team Fortress 2, although the majority of the content is about the rendering of the characters the pdf does touch on some of the art style and illustrative techniques;
Although some of the points made refer to the 3D Rendered model of the character I am going to try and incorporate similar features to my final design.
I have been practicing drawing some of the 20th century commercial illustration art, I think I've managed to understand the style and I think I am equipped to replicate some the style in my own designs now. I'll be designing 3 weapons over the Easter Holiday.
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